When the new version of Slingshot hits in 2018

Slingshots have long been a staple of esports, and that’s only gotten better in the last few years.

The biggest thing about Slingshots is its durability.

In the past few years, they’ve seen an uptick in popularity thanks to more and more competitive games, and Slingshiks have also been on a steady uptick in terms of popularity thanks in part to their sleek design.

But the latest iteration of Slightshot, released on Wednesday, doesn’t just come with a new design.

It comes with some new capabilities, too.

It’s got a new engine, it’s got new features, and it’s also got a brand new controller.

Read moreSlingshot will launch in 2018 on a number of different platforms, and in an exclusive interview with IGN, Slingshat’s founder, Chris Breen, talks about the new design, the improvements to the controller, and the new features that Slingshurts team has been working on for years.

In a wide-ranging interview, Breen talks about Slayshots first three iterations, the evolution of Slayshot over the last five years, and what the team has done to bring the game to life on a wider range of platforms.

Slingshots first 3 iterationsBreen, who has been running Slingship since 2015, told IGN that Slateshots first three versions of the game were all released simultaneously, and while he admits that he never liked the way the game looked at first, he eventually grew tired of it.

“When you’re working on a game like this, you’ve got to constantly make decisions, and you’ve gotta be constantly thinking about what you want to do, and how you want it to feel, and where you want the game, to feel.

And I didn’t want it as a game that I’d play for a year, but a year was a lot longer than I thought it would be.

So I kind of just put it aside and let it sit there and wait for a little bit.”

Breen said that Slatshots original first version was essentially the same game, only it wasn’t really a new game, because it was just a re-imagining of the original.

“I think the most obvious reason I can give it that name is because it’s the same kind of game.

But it’s not.

It doesn’t feel the same.

It still feels different, but it’s really just the same.”

He went on to say that it was easier to make the game a bit more streamlined, so the game had less of a focus on single-player.

“The first time I played it, it was so much more of a multiplayer experience,” he said.

“It was a really great game to play with friends.

You just wanted to get in and get out, and just kind of have fun.

And it was very fun to play as a single player.

And that’s what I wanted to do with Slingshirt, because I wanted it to be a multiplayer game, and I wanted more of an open world.”

Brees explained that Slandshots third iteration of the franchise took a much more streamlined approach.

“In terms of the new engine we’ve been working with for Slingships, we’re going to be bringing that engine out for all the new iterations, and we’re also bringing the same level of quality to all the other games, so it’s going to look a lot better and feel a lot more responsive and feel just a lot smoother.”

Breen told IGN the new system has made the game run smoother than ever, and he hopes the game can hit even more players in the coming months.

“As long as we keep putting out these new iterations that look great and look great in multiplayer, and play great in single player, and have a lot of quality content and a lot, a lot less grinding, we’ll have a really good chance of keeping Slingshit in the conversation.”

Bree added that the game is aiming to launch on more than 50 platforms at launch, and with the new updates, the team plans to release at least another three versions in the near future.

“So in the next year, we might do three new releases,” he told IGN.

“You’ll see them on the App Store and Steam and GOG.com and other places.”

Slingshoots controllerBrees said that the new controller for Slideshots will be a bit different from the original one.

“We’re really hoping that with this controller, we can make it feel better to the casual gamer who might have been playing on the old controller, but we can also help a lot for those who are more hardcore gamers and people who like to really play the game.”

Brees added that Slivers new controller will feature more buttons and is more comfortable to hold.

“There are a few things that you’ll find on the new slider,” he explained.

“One of those things is we’re giving